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Many tools are designed to be easy to hold and use for their intended purpose.
In human-computer interaction and computer science, usability studies the elegance and clarity with which the interaction with a computer program or a web site (web usability) is designed.
In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use.
The object of use can be a software application, website, book, tool, machine, process, vehicle, or anything a human interacts with.
framework of system acceptability, also below, which separates usefulness into usability and utility).
For example, in the context of mainstream consumer products, an automobile lacking a reverse gear could be considered unusable according to the former view, and lacking in utility according to the latter view.